Basic Attack. One target per Attack action.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 1d6-1 bludgeoning damage. (If used two-handed in melee, does 1d8-1 damage.)
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+1 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Chill Touch Cantrip. Ranged Spell Attack: +6 to hit, target one creature within 120 ft. range. Hit: 2d8 necrotic damage and can't regain HP until the start of your next turn. If target is undead, it also suffers disadvantage on attack rolls until the end of your next turn.
Chaotic Neutral. I follow my shifting whims with little concern about rules or later consequences.
Hermit Background [PHB p. 134]
Feature: Discovery (great secret).
Traits: Joined a communal group. Family at odds with rivals.
Ideal: Secret lies in harmony of all.
Bond: In hiding from enemies.
Flaw: Follows rigid dogma.
Armor: none
Weapons: dagger, dart, light crossbow, quarterstaff, sling
Tools: herbalism kit
Saving Throws: Constitution, Charisma
Skills: Deception, Insight, Intimidation, Medicine, Religion
Languages: Common, Dwarvish, Elvish, Goblin
Human Traits [PHB p. 29]
Creature Type: Humanoid
Age: 25 years old
Medium Size (6' 2", 200 lbs.)
Sorcerer Class Features [PHB p. 99, XGtE p. 50]
Divine Magic (picks spells from Sorcerer and Cleric lists)
Favored By The Gods (one betw. rests, add 2d4 to missed save)
Font Of Magic (use up to 7 sorcery points betw. long rests)
Flexible Casting (use 2 sorcery points for one 1st level spell slot, 3 pts. for 2nd level slot, 5 pts. 3rd level, 6 pts. 4th level)
Empowered Healing (for 1 sorcery point, ally within 5 feet rerolls healing dice)
Metamagic [PHB p. 101]
Heighten Spell (for 3 sorcery points, target saves vs. spell with disadv.)
Quicken Spell (for 2 sorcery points, cast as bonus action instead of action)
Spellcasting [PHB p. 201]
Cantrips Known: Blade Ward, Chill Touch, Mage Hand, Minor Illusion, Prestidigitation
Prepared Spells
1st Level (4 slots): Bane, Mage Armor
2nd Level (3 slots): Lesser Restoration, Enhance Ability
3rd Level (3 slots): Remove Curse, Fly
4th Level (1 slot): Divination, Dominate Beast